Extracurriculars & Guilds
Details
Associated Groups: None
Associated Quests: None
Associated NPCs: None
Session Obtained: 2025-07-19 - Session 2
Free Time Slots
Extracurricular Clubs cost 1 Free Time Slot and grant a Student Die (1d4) in one of 2 associated skills.
Student Guilds cost 2 Free Time Slots (both slots), grant a Student Die (1d4) in one of 3 skills, access to guild jobs, and opportunities to earn Group Cup Points.
For more information see Free Time System
Academic & Scholarly
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Dead Language Society | 1 | 2–3 hours | Light | One evening meeting per tenday with optional study sessions. |
| Dragonsguard Historical Society | 1 | 3–4 hours | Light | One formal lecture and one discussion or research session per tenday. |
| Fantastical Horticulture Club | 1 | 3–4 hours | Light | Greenhouse care shift and one weekend garden walk. |
| Student-Mages of Faith | 1 | 3–4 hours | Light | Worship or discussion meetings once per tenday, plus optional study time. |
Arts & Performance
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Distinguished Society of Fine Artists | 1 | 4–5 hours | Moderate | Studio work and critiques once or twice per tenday. |
| Intramural Water-Dancing Club | 1 | 4–6 hours | Moderate | Practices twice a tenday with optional open swims. |
| Neverwood Show Band Association | 1 | 6–8 hours | Heavy | Rehearsals twice per tenday; performances during events. |
| Performing Arts Society | 1 | 5–7 hours | Moderate–Heavy | Rehearsals most evenings before a show; lighter otherwise. |
Games & Recreational
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Dragonchess Club | 1 | 3–4 hours | Light | Weekly matches and strategy meet-ups. |
| Live-Action Roleplaying Society | 1 | 4–6 hours | Moderate | Weekly prep and one long weekend session. |
Leadership & Professional Development
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Future Entrepreneurs of Neverwood | 1 | 4–6 hours | Moderate | Planning sessions and business pitch workshops. |
Media & Publications
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Neverwood Times | 1 | 3–5 hours | Light–Moderate | Writers meet once per tenday; editors work an extra evening pre-issue. |
Sports & Physical Activities
| Club | Slots | Hours per Tenday | Commitment Level | Notes |
|---|---|---|---|---|
| Intramural Gymnastics Club | 1 | 4–6 hours | Moderate | Two practices per tenday plus open floor time. |
| Intramural Silkball Club | 1 | 6–8 hours | Heavy | Two to three practices plus weekend matches. |
| Mage Tower Cheer Squad | 1 | 6–8 hours | Heavy | Two long practices and weekend match support. |
| Neverwood Iron-Lifters Society | 1 | 3–4 hours | Light | Drop-in sessions for strength training. |
| Wrestling Society | 1 | 4–6 hours | Moderate | Regular mat sessions and inter-house bouts. |
Student Guilds
Guild Commitment
Guilds require both Free Time Slots. You cannot take a job or club alongside a guild. Guild membership is limited and application-based.
| Guild | Slots | Pay per Tenday | Notes |
|---|---|---|---|
| Adventuring Guild | 2 | 6gp + guild jobs | Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points. |
| Culinary & Catering Guild | 2 | 6gp + guild jobs | Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points. |
| Events & Logistics Guild | 2 | 6gp + guild jobs | Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points. |