Extracurriculars & Guilds

Details

Associated Groups: None
Associated Quests: None
Associated NPCs: None
Session Obtained: 2025-07-19 - Session 2


Free Time Slots

Extracurricular Clubs cost 1 Free Time Slot and grant a Student Die (1d4) in one of 2 associated skills.
Student Guilds cost 2 Free Time Slots (both slots), grant a Student Die (1d4) in one of 3 skills, access to guild jobs, and opportunities to earn Group Cup Points.

For more information see Free Time System


Academic & Scholarly

Club Slots Hours per Tenday Commitment Level Notes
Dead Language Society 1 2–3 hours Light One evening meeting per tenday with optional study sessions.
Dragonsguard Historical Society 1 3–4 hours Light One formal lecture and one discussion or research session per tenday.
Fantastical Horticulture Club 1 3–4 hours Light Greenhouse care shift and one weekend garden walk.
Student-Mages of Faith 1 3–4 hours Light Worship or discussion meetings once per tenday, plus optional study time.

Arts & Performance

Club Slots Hours per Tenday Commitment Level Notes
Distinguished Society of Fine Artists 1 4–5 hours Moderate Studio work and critiques once or twice per tenday.
Intramural Water-Dancing Club 1 4–6 hours Moderate Practices twice a tenday with optional open swims.
Neverwood Show Band Association 1 6–8 hours Heavy Rehearsals twice per tenday; performances during events.
Performing Arts Society 1 5–7 hours Moderate–Heavy Rehearsals most evenings before a show; lighter otherwise.

Games & Recreational

Club Slots Hours per Tenday Commitment Level Notes
Dragonchess Club 1 3–4 hours Light Weekly matches and strategy meet-ups.
Live-Action Roleplaying Society 1 4–6 hours Moderate Weekly prep and one long weekend session.

Leadership & Professional Development

Club Slots Hours per Tenday Commitment Level Notes
Future Entrepreneurs of Neverwood 1 4–6 hours Moderate Planning sessions and business pitch workshops.

Media & Publications

Club Slots Hours per Tenday Commitment Level Notes
Neverwood Times 1 3–5 hours Light–Moderate Writers meet once per tenday; editors work an extra evening pre-issue.

Sports & Physical Activities

Club Slots Hours per Tenday Commitment Level Notes
Intramural Gymnastics Club 1 4–6 hours Moderate Two practices per tenday plus open floor time.
Intramural Silkball Club 1 6–8 hours Heavy Two to three practices plus weekend matches.
Mage Tower Cheer Squad 1 6–8 hours Heavy Two long practices and weekend match support.
Neverwood Iron-Lifters Society 1 3–4 hours Light Drop-in sessions for strength training.
Wrestling Society 1 4–6 hours Moderate Regular mat sessions and inter-house bouts.

Student Guilds

Guild Commitment

Guilds require both Free Time Slots. You cannot take a job or club alongside a guild. Guild membership is limited and application-based.

Guild Slots Pay per Tenday Notes
Adventuring Guild 2 6gp + guild jobs Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points.
Culinary & Catering Guild 2 6gp + guild jobs Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points.
Events & Logistics Guild 2 6gp + guild jobs Student Die (1d4) in one of 3 skills. Opportunities to earn Group Cup Points.