Relationships System

Overview

Relationships represent how your character connects with student NPCs over time.
You track this using Relationship Points (RP). These reflect friendship, rivalry, trust, and personal history.
Relationships grow through:

Relationship Points (RP)

All NPC relationships begin at:

Relationship States

Friend (5+ RP)

An NPC becomes a Friend when their RP reaches the friendship threshold.
Effects:

Rival (-5 RP or lower)

An NPC becomes a Rival when their RP reaches the rivalry threshold.
Effects:

Neutral (between -4 and +4 RP)

Changing Relationship Thresholds

Your Student Skill Points (Popularity) can change how easily you form Friends or Rivals.

Base Thresholds

Friend: +5 RP
Rival: -5 RP

Popularity Adjustments

For every point of Popularity above 2:

Example

If your Popularity is 4:

How Relationship Points Change

You gain or lose RP through:

Beloveds

Becoming Beloveds

If you have:

Beloved Inspiration

If you have one or more Beloveds:

Ending Beloved Relationships

You may end a Beloved Relationship at any time.
When you do:

Bonds

Bond Boons (Friends)

When someone becomes your Friend, you gain a Bond Boon from them.
These can include:

Bond Banes (Rivals)

When someone becomes your Rival, you gain a Bond Bane from them.
These can include:

Relationship Progression

State Requirement Effect
Friend 5+ RP (Adjusted for Skill Points) Bond Boon
Rival -5 RP (Adjusted for Skill Points) Bond Bane
Beloved 10+ RP (Friend) Beloved Inspiration