Neverwood Mascot
General Feat · Level 4+ · Prerequisite: Requires Neverwood Initiate Feat
Description
You have learned how to summon a Neverwood mascot to assist you, granting you these benefits:
- You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot associated with the college you chose for the Neverwood Initiate feat:
- a spirit statue mascot (Lorehold),
- an art elemental mascot (Prismari),
- a fractal mascot (Quandrix), an inkling mascot (Silverquill),
- or a pest mascot (Witherbloom).
Stat blocks for these creatures are available on DnDBeyond.
- When you take the Attack action on your turn, you can forgo one attack to allow your mascot familiar to make one attack of its own with its reaction.
- If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you to occupy, the teleportation fails and is wasted. Once you teleport in this way, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to do it again.