Sword Coast

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General Info

The Sword Coast is the storied western shoreline of FaerĂ»n, stretching along the Sea of Swords from the mighty trade city of Baldur’s Gate in the south to the lands just north of Waterdeep, the City of Splendors.

The Sword Coast remains one of the most iconic and cosmopolitan regions in the Forgotten Realms. Its cities rise amid rugged wilderness, ancient ruins, and restless seas — a crossroads of civilisation, danger, and adventure. The coast’s name, according to traveller Volothamp Geddarm, comes from the perils that lurk along its roads and waves — “where every traveller should keep a sword close to hand.”

Geography

The Sword Coast occupies a broad and varied stretch of territory bordered by the Sea of Swords to the west and The North and Western Heartlands to the east. The region’s temperate maritime climate brings mild summers, cool winters, and fogs that roll in from the sea like creeping ghosts.

Notable Regions

Geographical Features

Major Cities and Settlements

Common Races of the Sword Coast

The Sword Coast’s cities and roads remain vibrant crossroads of peoples and cultures. While humans are most numerous, a multitude of ancestries thrive side by side in its markets and guildhalls.

Race Presence Notes
Humans Widespread Found in every city and hamlet; most speak Chondathan, the regional tongue.
Elves & Half-Elves Common Many trace their roots to ancient Illefarn; some dwell in Ardeep Forest or among humans in Waterdeep.
Dwarves Common Especially shield and gold dwarves from Mithral Hall, Citadel Adbar, and Gauntlgrym in the North.
Halflings Frequent Peaceful travelers and innkeepers found along every trade route.
Gnomes Uncommon Skilled artisans and scholars, often hailing from Lantan or isolated enclaves.
Tieflings & Dragonborn Growing Once rare, now accepted in cosmopolitan cities such as Waterdeep and Baldur’s Gate.
Half-Orcs Common in the frontier Found in villages and militias throughout the Western Heartlands and the Dessarin Valley.

Other peoples — including genasi, aasimar, tabaxi, and yuan-ti — can be encountered in major ports, reflecting the region’s planar and mercantile diversity.

Culture and Politics

The Sword Coast is not a nation, but a patchwork of free cities, realms, and alliances bound by trade and necessity. Merchant caravans and ships connect Waterdeep and Baldur’s Gate to the interior, while adventurers and mercenaries roam freely between.

Major Powers

History

The Dawn Ages

Long before human history, dragons, giants, and elves dominated the lands along the modern Sword Coast. The elves of Illefarn and dwarves of Delzoun shaped much of the region before their empires crumbled, leaving ruins now plundered by adventurers.

Age of Human Expansion

After the fall of Netheril, human settlers pushed westward from the Heartlands. Coastal trade gave rise to great cities like Waterdeep and Baldur’s Gate, whose independence and maritime wealth defined the modern Sword Coast.

Recent Centuries

The region has endured endless upheavals and rebirths:

Today, in the early 1500s DR, the Sword Coast stands as a beacon of commerce and adventure — its cities ever watchful for threats from below, beyond, and within.

Hubs

File Category
Gillian’s Hill Hamlet <80
Daggerford Town +200

Points of Interest

File Location

Groups

File Category

Quests

File Date Obtained Status