Neverwinter

General
Region: Sword Coast
Category: City (+1500)
Description
Neverwinter, also called the City of Skilled Hands, is a major city-state in The North of Faerûn. Renowned for its artisans, gardens, and enduring warmth even in the depths of winter, Neverwinter stands as a beacon of civilization and craft in the North.
Once called Eigersstor by its Illuskan founders, the name “Neverwinter” derives from the city’s ability to remain vibrant through the cold months — its river never freezing thanks to elemental heat flowing from Mount Hotenow.
Elminster described it best:
“Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep. Their water-clocks and multi-hued lamps can be found throughout the Realms.”
The city is famed for its multi-coloured glasswork, intricate jewellry, and flourishing gardens that remain green even through snow.
Geography
Neverwinter lies between Waterdeep and Luskan, nestled at the mouth of the Neverwinter River. To the east rise the volcanic slopes of Mount Hotenow, while to the west the Sea of Swords meets the city’s busy harbor. The surrounding region enjoys a perpetual mildness caused by the river’s elemental warmth, which keeps the city’s port ice-free year-round.
Nearby landmarks include Helm’s Hold, a fortified monastery to the southeast, and the mystical Neverwinter Wood, known for its fey-touched glades and ancient ruins of the elven realm Iliyanbruen.
History
Neverwinter was built upon the ruins of the elven city Iliyanbruen after its fall to orc invasions. The first human settlement, Eigersstor, eventually became known as Neverwinter — a cosmopolitan centre of art, learning, and trade.
The city endured many calamities:
- 1372 DR: The Wailing Death plague devastated its population.
- 1385 DR: The Spellplague struck Faerûn, further destabilizing the city.
- 1451 DR: Mount Hotenow erupted, destroying much of Neverwinter and killing the ruling Alagondar line.
- 1468 DR onward: Lord Dagult Neverember of Waterdeep rebuilt the city, naming himself Lord Protector and founding what became known as New Neverwinter.
By the late 15th century DR, Neverwinter had regained much of its former prosperity — though its people remain wary and fiercely proud, hardened by tragedy and rebirth.
Government
Neverwinter was historically ruled by the Alagondar family, beginning with Lord Nasher Alagondar, a devout follower of Tyr. Under his leadership, the city became known for justice, fairness, and order.
After the eruption of Mount Hotenow, Lord Dagult Neverember claimed descent from the Alagondars and took control. His rule restored stability but came at the cost of heavier taxes and stricter law. Modern Neverwinter is governed by the Protector’s Enclave, with General Sabine and Mayor Soman Galt overseeing civic administration.
Defences
Neverwinter’s armies are among the most disciplined in the North. The city’s defenders include:
- The Neverwinter Guard – professional soldiers, once bolstered by mercenaries from Mintarn.
- The Wintershield Watchmen – local peacekeepers who replaced many of the foreign troops.
- The Many-Starred Cloak – an order of mages serving the city’s rulers.
- The Neverwinter Nine – elite champions bound to protect the city’s leadership.
Neverwinter’s fortifications include enchanted catapults, reinforced harbor walls, and secret tunnels beneath Castle Never.
Society
Neverwinter’s citizens — humans, elves, dwarves, half-elves, and others — are known for their politeness, efficiency, and craftsmanship. They value artistry and precision over ostentation, and believe deeply in the ideal of “following one’s weird” — a personal calling or passion.
Even after its destruction, the people of Neverwinter refused to abandon their home. Their resilience rebuilt the city, one stone and one garden at a time.
Religion
Faith plays a vital role in Neverwinter’s daily life.
- Tyr, Oghma, and Helm were historically the city’s chief deities, represented by the Hall of Justice and House of Knowledge.
- In later years, temples to Torm, Bahamut, and Selûne became prominent.
- The faiths of Kelemvor and even Asmodeus also found followers, reflecting the city’s complex moral and political landscape.
Today, nearly every major faith of the The North has a presence within the city walls.
Trade & Craftsmanship
Neverwinter thrives on trade with Waterdeep, Gauntlgrym, and coastal settlements. It exports glassware, clocks, jewelry, and fine crafts, and imports lumber and ores from the North.
The city’s economy remains guild-free by decree of Lord Neverember, allowing merchants and artisans to work independently. Its workshops are renowned for innovation in both mundane and magical craftwork.
Districts
The modern city is divided into several key districts:
- Protector’s Enclave – administrative and noble quarter surrounding Castle Never.
- Blacklake District – historic residential area, now home to artisans and minor nobles.
- Docks District – bustling trade hub at the harbor.
- River District – home to mages, scholars, and artisans.
- Neverdeath Graveyard – vast cemetery containing honored dead and lingering undead threats.
Factions & Organizations
Several groups influence Neverwinter’s politics and power:
- The Harpers – maintain secret operations within the city.
- The Sons of Alagondar – a rebel faction once opposing Neverember’s rule.
- The Ashmadai – cultists devoted to Asmodeus, wielding political power through fear.
- The Thayan Enclave – agents of Szass Tam with unclear motives.
- The Order of the Gauntlet – paladins dedicated to justice and protection.
- Bregan D’aerthe – a drow mercenary company under Jarlaxle Baenre.
Symbol
Neverwinter’s emblem is three white snowflakes enclosed in silver and blue halos, arranged vertically in a swirl as if falling. It symbolizes grace, craftsmanship, and endurance — qualities the people of Neverwinter hold dear.

Travel
8 hrs per day
Exhaustion Level: 0
| Destination | Travel Days |
|---|---|
| Neverwood Academy | 🕓: 3.2 Walking |
| Xvart Village | 🕓: 2.6 Walking |
Quests
| File | Status | Date Obtained |
|---|
NPCs
| File | Race | Gender | Role |
|---|---|---|---|
| Alise Thallas | Changling | Female | Tavern Founder |
| Baz | Owlin | Male | Tavern Manager |
| Bree Peregrine | Elf | Female | Tavern Founder |
| Cedric the Kor | Kor | Male | Tavern Ghost |
| Bellana | Dryad | Female | Tavern Manager |
| Cedric the Orc | Orc | Male | Tavern Ghost |
| Eb Zenithon | Elf | Male | Tavern Founder |
| Giovanni Uncuf | Human | Male | Tavern Founder |
| Grayson | Vampire | Male | Tavern Manager |
| Kask | Human | Male | Other |
| Marcellus | Loxodon | Male | Tavern Manager |
| Orestes Alaris | Half-Orc | Male | Tavern Founder |
| Vani | Automaton | Other | Tavern Manager |