T.1.T.4.N - Steel Defender
Medium construct

Stats
Armour Class: 15 (natural armour)
Hit Points: 20 (3d8)
Speed: 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 4 (−3) | 10 (+0) | 6 (−2) |
Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands the languages you speak
Proficiency Bonus (PB): +2
Features
Vigilant.
The defender can't be surprised.
Actions
Force-Empowered Rend.
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 +2 force damage.
Repair (3/Day).
The magical mechanisms inside the defender restore 2d8 +2 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack.
The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.