T.1.T.4.N - Steel Defender

Medium construct
Pasted image 20260317104623.png|500

Stats

Armour Class: 15 (natural armour)
Hit Points: 20 (3d8)
Speed: 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 4 (−3) 10 (+0) 6 (−2)

Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands the languages you speak
Proficiency Bonus (PB): +2

Features

Vigilant.

The defender can't be surprised.

Actions

Force-Empowered Rend.

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 +2 force damage.

Repair (3/Day).

The magical mechanisms inside the defender restore 2d8 +2 hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack.

The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.