House Rules

By enrolling at Neverwood Academy, all students implicitly agree to the following regulations, clarifications, and institutional interpretations of arcane conduct.

These rules exist to support fair play, narrative flow, and a shared understanding of how the game is run. They may be amended with notice.


🎲 General Table Rules

Academic disputes may be lodged through the appropriate channels. Outcomes are not guaranteed.


⚔️ Combat & Mechanics

Death & Consequences


🍷 Alcohol & Intoxicants

Neverwood students are, regrettably, creative.

Drinking Alcohol

Students are reminded that intoxication does not excuse poor academic performance.

Magical Drugs & Substances

Any student who consumes drugs, magical stimulants, or unknown substances must:


🧙 Spell Components

Spellcasting at Neverwood follows a practical but intentional approach to components.

Assumed Components

These are assumed to be part of a student’s standard kit.

Required Components

Components must be obtained and tracked if they are:

If the spell specifies a cost, the component is required.

Arcane power is cheap. Precision is not.


🧪 Experimental Magic & Consequences

Neverwood Academy has very good records.


📖 Knowledge & Metagaming


🕰️ Attendance & Absences


📌 Final Note

House Rules exist to serve the story, not constrain it.
If something isn’t working, it can be revisited.

Ignorance of the rules is not a defence.