Downtime Activities

Not all learning occurs in classrooms, combat, or sanctioned expeditions.

Downtime represents extended periods between major events, allowing students to rest, indulge, recover, and pursue personal goals — sometimes unwisely.


⏳ When Downtime Occurs

Downtime typically occurs:

The GM will announce the duration of downtime and how many activities may be attempted.


🎯 Downtime Actions

During downtime, a student may attempt one primary activity per period, with additional minor activities at the GM’s discretion.


🍷 Indulgence & Excess

Downtime is often when poor decisions are made.

Drinking

Drinking may:

Exhaustion gained this way persists until properly recovered.

Drugs & Magical Intoxicants

Any student who consumes drugs, stimulants, or unknown substances must:

During downtime, drug use may:

Repeated use without recovery may escalate consequences.


🛌 Rest, Recovery & Sobriety

Recuperation

A downtime period may be spent focusing on recovery.

When taking Recuperation, a student may:

This may involve:

Assisted Recovery

If a character seeks professional or magical help:

Recovery is supported. Questions will be asked.


📚 Study & Preparation

Students may use downtime to:

Substances may modify outcomes:


🧪 Projects & Experimentation

Downtime may be spent on:

Drug use or exhaustion may:


💬 Social & Personal Pursuits

Students may:


🎲 Resolution & Consequences


🕯️ Tone & Intent

Downtime is:

Neverwood pays close attention to how its students behave when no one is watching.


📌 Final Note

If you’re unsure how an indulgence or recovery might interact with your plans, ask.

Poor decisions make excellent stories.