Extracurriculars List

Connections

Groups: None

Quests: None


🎓 Academic & Intellectual Clubs

Club Hours per Tenday Commitment Level Notes
Dead Language Society 2–3 hours Light One evening meeting per tenday with optional study sessions.
Distinguished Society of Fine Artists 4–5 hours Moderate Studio work and critiques once or twice per tenday.
Dragonchess Club 3–4 hours Light Weekly matches and strategy meet-ups.
Dragonsguard Historical Society 3–4 hours Light One formal lecture and one discussion or research session per tenday.
Fantastical Horticulture Club 3–4 hours Light Greenhouse care shift and one weekend garden walk.
Future Entrepreneurs of Neverwood 4–6 hours Moderate Planning sessions and business pitch workshops.

🏅 Intramural & Physical Clubs

Club Hours per Tenday Commitment Level Notes
Intramural Gymnastics Club 4–6 hours Moderate Two practices per tenday plus open floor time.
Intramural Silkball Club 6–8 hours Heavy Two to three practices plus weekend matches.
Intramural Water-Dancing Club 4–6 hours Moderate Practices twice a tenday with optional open swims.

🎭 Creative & Performance Clubs

Club Hours per Tenday Commitment Level Notes
Live-Action Roleplaying Guild 4–6 hours Moderate Weekly prep and one long weekend session.
Mage Tower Cheer Squad 6–8 hours Heavy Two long practices and weekend match support.
Neverwood Show Band Association 6–8 hours Heavy Rehearsals twice per tenday; performances during events.
Play Actors Drama Guild 5–7 hours Moderate–Heavy Rehearsals most evenings before a show; lighter otherwise.

🗞️ Media, Strength, & Faith

Club Hours per Tenday Commitment Level Notes
Neverwood Iron-Lifters Society 3–4 hours Light Drop-in sessions for strength training.
Neverwood Times 3–5 hours Light–Moderate Writers meet once per tenday; editors work an extra evening pre-issue.
Student-Mages of Faith 3–4 hours Light Worship or discussion meetings once per tenday, plus optional study time.