H'er

General
| Stat | Value |
|---|---|
| Status | Alive |
| Race | Teifling |
| Class | Sorcerer |
| Level | 2 |
| Gender | Female |
| Age | Young Adult |
| HP | 10 |
| Max HP | 10 |
| AC | 11 |
| Initiative | +1 |
| College | Prismari |
Description
Appearance
| Age | 20 |
| Height | 160 cm |
| Weight | 135 lbs |
| Eye Colour | Grey Green |
| Hair/Fur Colour | Silver |
| Skin Colour | Red |
| Faith | None |
| Other | Tail nubbin hidden beneath clothes. Scarred tip, as it was non-surgically removed as an infant by her father to try to "normalise" her appearance. |
Biography
Awaiting Biography
Skills

Student Skill Points
| Studied Learning | Applied Learning | Extracurriculars | Jobs | Popularity |
|---|---|---|---|---|
| 2 | 2 | 2 | -1 | -2 |
Traits
Innate Sorcery
PHB-2024, pg. 140
Twice per Long Rest, you can take a Bonus Action to unleash the simmering magic within you for 1 minute.
Activate this effect by clicking on this feature and selecting Activate Innate Sorcery. Deselect it to stop this effect.
Activate Innate Sorcery
During your Innate Sorcery, you gain the following benefits:
• The spell save DC of your Sorcerer spells increases by 1.
• You have Advantage on the attack rolls of Sorcerer spells you cast.
Innate Sorcery: 1 Bonus Action
Uses: 2/Long Rest
Font of Magic
PHB-2024, pg. 140
You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.
You have 2 Sorcery Points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer Features table. You can’t have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest.
You can use your Sorcery Points to fuel the options below, along with other features, such as Metamagic, that use those points.
Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of Sorcery Points equal to the slot’s level (no action required).
Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.
Any spell slot you create with this feature vanishes when you finish a Long Rest.
Sorcery Points: 2/Long Rest
Metamagic
PHB-2024, pg. 141
You can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells you cast.
Metamagic Options - Distant Spell
When you cast a spell with a range of at least 5 ft., you can spend 1 Sorcery Point to double its range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell’s range 30 ft.
Metamagic Options - Subtle Spell
When you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.
Metamagic: Subtle Spell: Special
Fiendish Legacy
PHB-2024, pg. 197
You have resistance to Necrotic damage and you gain the spells outlined in the Fiendish Legacies table.
Fiendish Legacy Spells
[3-Mechanics/CLI/spells/chill-touch-xphb|Chill Touch]
Otherworldly Presence
PHB-2024, pg. 197
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses Charisma.
[3-Mechanics/CLI/spells/thaumaturgy-xphb|Thaumaturgy]
Neverwood Initiate - Prismari
Homebrew
You have studied some magical theory and have learned a few spells associated with the Neverwood Academy.
Your spellcasting ability for this feat’s spells is Charisma.
Prestidigitation (Cantrip)
Spare the Dying (Cantrip)
Colour Spray (1st/Long Rest)
Spell Book
Innate Sorcery
Innate Sorcery: 2/Long Rest
Acid Splash(Cantrip)
Light(Cantrip)
Mending(Cantrip)
Sorcerous Burst(Cantrip)
Chromatic Orb(1st)
Magic Missile(1st)
Cantrips
Acid Splash(Cantrip)
Blade Ward(Cantrip)
Booming Blade(Cantrip)
Chill Touch(Cantrip)
Control Flames(Cantrip)
Create Bonfire(Cantrip)
Dancing Lights(Cantrip)
Elementalism(Cantrip)
Fire Bolt(Cantrip)
Friends(Cantrip)
Frostbite(Cantrip)
Green-Flame Blade(Cantrip)
Gust(Cantrip)
Infestation(Cantrip)
Light(Cantrip)
Lightning Lure(Cantrip)
Mage Hand(Cantrip)
Mending(Cantrip)
Message(Cantrip)
Mind Sliver(Cantrip)
Minor Illusion(Cantrip)
Mold Earth(Cantrip)
Poison Spray(Cantrip)
Prestidigitation(Cantrip)
Ray of Frost(Cantrip)
Shape Water(Cantrip)
Shocking Grasp(Cantrip)
Sorcerous Burst(Cantrip)
Sword Burst(Cantrip)
Thunderclap(Cantrip)
True Strike(Cantrip)
1st Level Spells
Absorb Elements(1st)
Burning Hands(1st)
Catapult(1st)
Chaos Bolt(1st)
Charm Person(1st)
Chromatic Orb(1st)
Color Spray(1st)
Comprehend Languages(1st)
Detect Magic(1st)
Disguise Self(1st)
Earth Tremor(1st)
Expeditious Retreat(1st)
False Life(1st)
Feather Fall(1st)
Fog Cloud(1st)
Grease(1st)
Ice Knife(1st)
Jump(1st)
Mage Armor(1st)
Magic Missile(1st)
Ray of Sickness(1st)
Shield(1st)
Silent Image(1st)
Silvery Barbs(1st)
Sleep(1st)
Tasha's Caustic Brew(1st)
Thunderwave(1st)
Witch Bolt(1st)
Inventory
Equipment (18)
Astral Shard
A bandolier of watercolour paints
Crystal
Cuddly Neverwood Mascot
Dagger
Dagger
H'er's Dorm Room Key
Hooded Lantern
Ink (1 ounce bottle)
Ink Pen
Neverwood - First Year Uniform
Neverwood Pennant
Painter's Supplies
Potion of Healing
Rope
Spear
Spell Scroll: Ray of Frost
Whalebucks Free Meal Ticket
Backpack (6)
Caltrops
Crowbar
Oil
Tinderbox
Torch
Waterskin
Pouch (0)
Connections
Quests: Whos goo, Miaukier Must Die!, The Ballad of Chasey Lain, Colours in Chaos, What Happens Under The Oak Tree
Groups: Cohort of 1508, Group 2, Distinguished Society of Fine Artists
Relationships
Pets: None
Parents: Unknown
Siblings: Unknown
Partner: Elandra Stormwhisper
Friends:
Enemies:
Academics
First Year
