The Pub That Crawls
A Quest Journal  ·  Neverwood Academy

There is a feat which no Neverwood student has ever successfully accomplished: visiting six magical pubs in one night. Most think it a ridiculous story — for the simple reason that only five pubs on the list have ever been entered. But a tome unearthed from the Biblioplex hints at the method to reach the sixth. Who will be the first to find…

🍺
The Crawl — Progress
I
II
III
IV
V
VI
Drinks taken 🍺 🍺 🍺 🍺 🍺 🍺
I
The Tall Tale
A tavern out of time, with a war beneath its floors
In Progress
The Pub
This sturdy pub looks like it was plucked from a picturesque hamlet — weathered stones, timber beams, and a roaring fireplace. It was designed to emulate the quintessential adventurer's tavern of Neverwinter's past. One needn't even travel far for adventure: the cellar connects to an ancient catacomb full of angry spirits.
Objectives
Speak with Marcellus at the bar and learn what lies below.
📖
Explore the reading rooms — useful knowledge and useful items may be found within.
Descend to the cellar. Find a way to "end the war" between the battling spirits in the Hall of Battle — the vault beyond cannot be opened any other way.
🏆
Reach the Treasure Room and claim your first signature drink.
Rumour
"The two factions have been at war so long they've forgotten what started it — something about a name, and a matter of honour. There might be a way to resolve this without raising a sword."
🍺
Liquid Courage
A pale ale and stout, dark and bracingly cold. It tastes like it means something.
II
The Frothing Flask
A tower of puzzles, tended by someone who remembers everything
Locked
🔒 Complete The Tall Tale to reveal your next destination.
III
The Lucid Dreamer
Where spectacle is the only currency that matters
Locked
🔒 Complete The Frothing Flask to reveal your next destination.
IV
The Rambling Toad
A hole in the wall that prefers to stay that way
Locked
🔒 Complete The Lucid Dreamer to reveal your next destination.
V
The Beauty's Mirror
Art, expression, and a founder who is watching you
Locked
🔒 Complete The Rambling Toad to reveal your next destination.
VI
The Pub That Crawls
You'll know it when you see it
Locked
🔒 Complete The Beauty's Mirror — and drink the fifth drink — to find your way here.
Quest Complete

Six pubs. Six drinks. One night. No one has ever done what you have done — and the Pub That Crawls knows it. Whatever comes next, you will have stories to tell for the rest of your lives.

✦   The Pub That Crawls now knows your name   ✦
Side Quests
🧠
Mind Over Malt
Unlocks at The Tall Tale
Locked
🔒Begin the crawl to reveal this quest.
📜
The Scroll of Spirit Calling
Unlocks at The Tall Tale
Locked
🔒Begin the crawl to reveal this quest.
🏛
The Founders' History
Unlocks at The Frothing Flask
Locked
🔒Reach The Frothing Flask to reveal this quest.
🦉
Construct and Creator
Unlocks at The Frothing Flask
Locked
🔒Reach The Frothing Flask to reveal this quest.
🕯
The Vice Dean's Scheme
Unlocks at The Lucid Dreamer
Locked
🔒Reach The Lucid Dreamer to reveal this quest.
🐸
Kask's Story
Unlocks at The Rambling Toad
Locked
🔒Reach The Rambling Toad to reveal this quest.
🗿
Orestes' Head
Unlocks at The Beauty's Mirror
Locked
🔒Reach The Beauty's Mirror to reveal this quest.
The Game Room Figures
Unlocks at The Pub That Crawls
Locked
🔒Reach The Pub That Crawls to reveal this quest.

Compiled from the logbook of E. Zenithon  ·  Reproduced for the benefit of those deemed worthy